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ROBOCUP
1999
Springer
113views Robotics» more  ROBOCUP 1999»
15 years 4 months ago
11Monkeys Description
The major purpose of our research is to study cooperative planning for multi-agent system in time-critical environment. The RoboCup simulator league is the most interesting target ...
Shuhei Kinoshita, Yoshikazu Yamamoto
FUIN
2010
97views more  FUIN 2010»
14 years 10 months ago
Game Solution, Epistemic Dynamics and Fixed-Point Logics
Abstract. Current methods for solving games embody a form of “procedural rationality” that invites logical analysis in its own right. This paper is a brief case study of Backwa...
Johan van Benthem, Amélie Gheerbrant
CORR
2011
Springer
153views Education» more  CORR 2011»
14 years 6 months ago
Stability Analysis of Transportation Networks with Multiscale Driver Decisions
Stability of Wardrop equilibria is analyzed for dynamical transportation networks in which the drivers’ route choices are influenced by information at multiple temporal and spat...
Giacomo Como, Ketan Savla, Daron Acemoglu, Munther...
CHI
2009
ACM
15 years 6 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
ATAL
2007
Springer
15 years 6 months ago
Policy recognition for multi-player tactical scenarios
This paper addresses the problem of recognizing policies given logs of battle scenarios from multi-player games. The ability to identify individual and team policies from observat...
Gita Sukthankar, Katia P. Sycara