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TVCG
2012
170views Hardware» more  TVCG 2012»
13 years 2 months ago
Dense and Dynamic 3D Selection for Game-Based Virtual Environments
Jeffrey Cashion, Chadwick A. Wingrave, Joseph J. L...
AIIDE
2008
15 years 2 months ago
Offline Planning with Hierarchical Task Networks in Video Games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including m...
John Paul Kelly, Adi Botea, Sven Koenig
WSCG
2004
209views more  WSCG 2004»
15 years 1 months ago
Cinematic Camera Control in 3D Computer Games
Good camera control and planning techniques in 3D computer games can give players deeper feelings about atmosphere of games. However, most modern computer games use fixed point-of...
Ting-Chieh Lin, Zen-Chung Shih, Yu-Ting Tsai
AIIDE
2009
15 years 1 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas
ASP
2001
Springer
15 years 4 months ago
Logic Programming Agents and Game Theory
In this paper we present a framework for logic programming agents to take part in games in such a way that stable models of the system, the ones agreed upon by all the members, co...
Marina De Vos, Dirk Vermeir