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IWEC
2004
15 years 3 months ago
Game-Driven Intelligent Tutoring Systems
With the increase of computer capabilities, many learning systems have become complex simulators with advanced interfaces close to game quality. However, many games features have n...
Marco Antonio Gómez-Martín, Pedro Pa...
169
Voted
AAMAS
2002
Springer
15 years 1 months ago
Game Theory and Decision Theory in Multi-Agent Systems
In the last few years, there has been increasing interest from the agent community in the use of techniques from decision theory and game theory. Our aims in this article are first...
Simon Parsons, Michael Wooldridge
116
Voted
ICCBR
2005
Springer
15 years 7 months ago
Evaluating Case-Based Systems in Virtual Games
TIELT is a software testbed that facilitates the integration and testing of learning-embedded decision systems on user-selected tasks from virtual gaming simulators. A key componen...
Keith Needels, Matthew Molineaux, David W. Aha
ACMACE
2005
ACM
15 years 7 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
AI
2003
Springer
15 years 7 months ago
DIAGAL: A Tool for Analyzing and Modelling Commitment-Based Dialogues between Agents
Abstract. This paper overviews our currently in progress agent communication language simulator, called DIAGAL, by describing its use in analyzing and modelling automated conversat...
Marc-André Labrie, Brahim Chaib-draa, Nicol...