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ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
15 years 8 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
JANCL
2007
102views more  JANCL 2007»
15 years 1 months ago
Communication strategies in games
ABSTRACT. We formulate a formal framework in which we combine the theory of dynamic epistemic logic and the theory of games. In particular, we show how we can use tools of dynamic ...
Jelle Gerbrandy
DIGRA
2005
Springer
15 years 7 months ago
Contexts, pleasures and preferences: girls playing computer games
In this paper, issues of girls and their gaming preferences are explored through observations of computer games sessions at an all-girl state school. What emerged is that preferen...
Diane Carr
AUTOMATICA
1999
122views more  AUTOMATICA 1999»
15 years 1 months ago
Set-valued methods for linear parameter varying systems,
We consider stability analysis and state feedback synthesis for Linear Parameter Varying (LPV) systems. LPV systems are de"ned as linear systems whose dynamics depend on exog...
Jeff S. Shamma, Dapeng Xiong
FORMATS
2009
Springer
15 years 5 months ago
Efficient on-the-fly Algorithm for Checking Alternating Timed Simulation
Abstract In this paper we focus on property-preserving preorders between timed game automata and their application to control of partially observable systems. We define timed weak ...
Peter Bulychev, Thomas Chatain, Alexandre David, K...