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FSS
2002
77views more  FSS 2002»
15 years 3 months ago
The equalizer and the lexicographical solutions for cooperative fuzzy games: characterization and properties
In this paper we analyze the lexicographical solution for fuzzy TU games, we study its properties and obtain a characterization. The lexicographical solution was introduced by Sak...
Elisenda Molina, Juan Tejada
MFCS
2007
Springer
15 years 9 months ago
Well Supported Approximate Equilibria in Bimatrix Games: A Graph Theoretic Approach
Abstract. We study the existence and tractability of a notion of approximate equilibria in bimatrix games, called well supported approximate Nash Equilibria (SuppNE in short). We p...
Spyros C. Kontogiannis, Paul G. Spirakis
CIE
2010
Springer
15 years 8 months ago
Focusing in Asynchronous Games
Game semantics provides an interactive point of view on proofs, which enables one to describe precisely their dynamical behavior during cut elimination, by considering formulas as ...
Samuel Mimram
105
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FSTTCS
2008
Springer
15 years 4 months ago
Explicit Muller Games are PTIME
Regular games provide a very useful model for the synthesis of controllers in reactive systems. The complexity of these games depends on the representation of the winning condition...
Florian Horn
AIIDE
2007
15 years 5 months ago
SORTS: A Human-Level Approach to Real-Time Strategy AI
We developed knowledge-rich agents to play real-time strategy games by interfacing the ORTS game engine to the Soar cognitive architecture. The middleware we developed supports gr...
Samuel Wintermute, Joseph Xu, John E. Laird