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EDUTAINMENT
2006
Springer
15 years 1 months ago
Efficiently Maintaining Consistency Using Tree-Based P2P Network System in Distributed Network Games
There are two main approaches, conservative and optimistic, for maintaining consistency in distributed network games. Under the conservative approach, players may experience netwo...
Kyung Seob Moon, Vallipuram Muthukkumarasamy, Anne...
ICASSP
2009
IEEE
15 years 4 months ago
Experimenting with a global decision tree for state clustering in automatic speech recognition systems
In modern automatic speech recognition systems, it is standard practice to cluster several logical hidden Markov model states into one physical, clustered state. Typically, the cl...
Jasha Droppo, Alex Acero
SIGMETRICS
2006
ACM
121views Hardware» more  SIGMETRICS 2006»
15 years 3 months ago
Transient analysis of tree-Like processes and its application to random access systems
A new methodology to assess transient performance measures of tree-like processes is proposed by introducing the concept of tree-like processes with marked time epochs. As opposed...
Jeroen Van Velthoven, Benny Van Houdt, Chris Blond...
EUC
2008
Springer
14 years 11 months ago
A Generalized Framework for System-Wide Energy Savings in Hard Real-Time Embedded Systems
A generalized dynamic energy performance scaling (DEPS) framework is proposed for exploring applicationspecific energy-saving potential in hard real-time embedded systems. This so...
Gang Zeng, Hiroyuki Tomiyama, Hiroaki Takada, Tohr...