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AAAI
2008
15 years 12 days ago
Unstructured Audio Classification for Environment Recognition
My thesis aims to contribute towards building autonomous agents that are able to understand their surrounding environment through the use of both audio and visual information. To ...
Selina Chu
AIIDE
2008
15 years 12 days ago
Automatic Generation of Game Level Solutions as Storyboards
Interactive Storytelling techniques are attracting much interest for their potential to develop new game genres but also as another form of procedural content generation, specific...
David Pizzi, Marc Cavazza, Alex Whittaker, Jean-Lu...
NSDI
2008
15 years 12 days ago
Phalanx: Withstanding Multimillion-Node Botnets
Large-scale distributed denial of service (DoS) attacks are an unfortunate everyday reality on the Internet. They are simple to execute and with the growing prevalence and size of...
Colin Dixon, Thomas E. Anderson, Arvind Krishnamur...
ASMTA
2008
Springer
167views Mathematics» more  ASMTA 2008»
15 years 2 days ago
Perfect Simulation of Stochastic Automata Networks
The solution of continuous and discrete-time Markovian models is still challenging mainly when we model large complex systems, for example, to obtain performance indexes of paralle...
Paulo Fernandes, Jean-Marc Vincent, Thais Webber
ATAL
2008
Springer
15 years 2 days ago
Using multi-agent potential fields in real-time strategy games
Bots for Real Time Strategy (RTS) games provide a rich challenge to implement. A bot controls a number of units that may have to navigate in a partially unknown environment, while...
Johan Hagelbäck, Stefan J. Johansson
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