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WSCG
2004
189views more  WSCG 2004»
14 years 11 months ago
Hardware Accelerated Soft Shadows using Penumbra Quads
Shadow mapping is a commonly used technique for generating hard shadows in real time. However, existing shadow map based algorithms cannot render full soft shadows penumbras onto ...
Jukka Arvo, Jan Westerholm
NIPS
2003
14 years 11 months ago
Distributed Optimization in Adaptive Networks
We develop a protocol for optimizing dynamic behavior of a network of simple electronic components, such as a sensor network, an ad hoc network of mobile devices, or a network of ...
Ciamac Cyrus Moallemi, Benjamin Van Roy
NETWORKING
2000
14 years 11 months ago
An Exact Algorithm for Calculating Blocking Probabilities in Multicast Networks
Abstract. The paper deals with tree-structured point-to-multipoint networks, where users from infinite user populations at the leaf nodes subscribe to a variety of channels, offere...
Eeva Nyberg, Jorma T. Virtamo, Samuli Aalto
CGF
2008
168views more  CGF 2008»
14 years 10 months ago
Interactive Global Illumination for Deformable Geometry in CUDA
Interactive global illumination for fully deformable scenes with dynamic relighting is currently a very elusive goal in the area of realistic rendering. In this work we propose a ...
Arne Schmitz, Markus Tavenrath, Leif Kobbelt
IJCV
2008
188views more  IJCV 2008»
14 years 10 months ago
Partial Linear Gaussian Models for Tracking in Image Sequences Using Sequential Monte Carlo Methods
The recent development of Sequential Monte Carlo methods (also called particle filters) has enabled the definition of efficient algorithms for tracking applications in image sequen...
Elise Arnaud, Étienne Mémin