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TCSV
2002
107views more  TCSV 2002»
14 years 11 months ago
Design, performance analysis, and implementation of a super-scalar video-on-demand system
Despite the availability of video-on-demand (VoD) services in a number of cities around the world, large-scale deployment of VoD services in a metropolitan area is still economical...
Jack Y. B. Lee, C. H. Lee
ISCA
2010
IEEE
237views Hardware» more  ISCA 2010»
14 years 10 months ago
High performance cache replacement using re-reference interval prediction (RRIP)
Practical cache replacement policies attempt to emulate optimal replacement by predicting the re-reference interval of a cache block. The commonly used LRU replacement policy alwa...
Aamer Jaleel, Kevin B. Theobald, Simon C. Steely J...
SIAMCO
2010
116views more  SIAMCO 2010»
14 years 10 months ago
Large-Population LQG Games Involving a Major Player: The Nash Certainty Equivalence Principle
We consider linear-quadratic-Gaussian (LQG) games with a major player and a large number of minor players. The major player has a significant influence on others. The minor playe...
Minyi Huang
EGH
2010
Springer
14 years 9 months ago
Parallel SAH k-D tree construction
The k-D tree is a well-studied acceleration data structure for ray tracing. It is used to organize primitives in a scene to allow efficient execution of intersection operations be...
Byn Choi, Rakesh Komuravelli, Victor Lu, Hyojin Su...
CVPR
2011
IEEE
14 years 6 months ago
Intrinsic Dense 3D Surface Tracking
This paper presents a novel intrinsic 3D surface distance and its use in a complete probabilistic tracking framework for dynamic 3D data. Registering two frames of a deforming 3D ...
Yun Zeng, Chaohui Wang, Yang Wang, David Gu, Dimit...