An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
In this paper, an extension of our previous research focused on haptic rendering based on interpolation from precomputed data is presented. The technique employs the radial-basis ...
Jan Fousek, Tomas Golembiovsky, Jiri Filipovic, Ig...
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Probabilistic relational models are an efficient way to learn and represent the dynamics in realistic environments consisting of many objects. Autonomous intelligent agents that gr...
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...