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CGF
1998
213views more  CGF 1998»
15 years 4 months ago
Interactive Construction and Animation of Layered Elastically Deformable Characters
An interactive system is described for creating and animating deformable 3D characters. By using a hybrid layered model of kinematic and physics-based components together with an ...
Russell Turner, Enrico Gobbetti
MEMICS
2010
14 years 11 months ago
Haptic Rendering Based on RBF Approximation from Dynamically Updated Data
In this paper, an extension of our previous research focused on haptic rendering based on interpolation from precomputed data is presented. The technique employs the radial-basis ...
Jan Fousek, Tomas Golembiovsky, Jiri Filipovic, Ig...
GRAPHICSINTERFACE
2008
15 years 5 months ago
Semantic pointing for object picking in complex 3D environments
Today's large and high-resolution displays coupled with powerful graphics hardware offer the potential for highly realistic 3D virtual environments, but also cause increased ...
Niklas Elmqvist, Jean-Daniel Fekete
PKDD
2009
Springer
102views Data Mining» more  PKDD 2009»
15 years 11 months ago
Relevance Grounding for Planning in Relational Domains
Probabilistic relational models are an efficient way to learn and represent the dynamics in realistic environments consisting of many objects. Autonomous intelligent agents that gr...
Tobias Lang, Marc Toussaint
DAGSTUHL
1997
15 years 5 months ago
Fast and Accurate Collision Detection for Virtual Environments
A realistic simulation system, which couples geometry and physics, can provide a useful toolkit for virtual environments. Interactions among moving objects in the virtual worlds a...
Ming C. Lin