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DIS
2009
Springer
15 years 2 months ago
Player Modeling for Intelligent Difficulty Adjustment
In this paper we aim at automatically adjusting the difficulty of computer games by clustering players into different types and supervised prediction of the type from short traces ...
Olana Missura, Thomas Gärtner
ICIP
2006
IEEE
16 years 6 months ago
Summarization and Indexing of Human Activity Sequences
In order to summarize a video consisting of a sequence of different activities, there are three fundamental problems: tracking the objects of interest, detecting the activity chan...
Bi Song, Namrata Vaswani, Amit K. Roy Chowdhury
ICIP
2005
IEEE
16 years 6 months ago
An efficient Rao-Blackwellized particle filter for object tracking
In this paper we present a technique for the tracking of textured almost planar object. The target is modeled as a noisy planar cloud of points. The tracking is led with an approp...
Étienne Mémin, Elise Arnaud
IPPS
2006
IEEE
15 years 10 months ago
Parallelizing post-placement timing optimization
This paper presents an efficient modeling scheme and a partitioning heuristic for parallelizing VLSI post-placement timing optimization. Encoding the paths with timing violations...
Jiyoun Kim, Marios C. Papaefthymiou, José N...
ICNC
2005
Springer
15 years 10 months ago
A Game-Theoretic Approach to Competitive Learning in Self-Organizing Maps
Abstract. Self-Organizing Maps (SOM) is a powerful tool for clustering and discovering patterns in data. Competitive learning in the SOM training process focusses on finding a neu...
Joseph P. Herbert, Jingtao Yao