of ‘‘network computers’’ is inherently lessAbstract predictable than that of more traditional distributed memory systems, such as hypercubes [22], since both theFor computa...
—We present a scheme for view-dependent level-of-detail control that is implemented entirely on programmable graphics hardware. Our scheme selectively refines and coarsens an ar...
Memory system bottlenecks limit performance for many applications, and computations with strided access patterns are among the hardest hit. The streams used in such applications h...
This paper presents a hybrid evolutionary programming algorithm to solve the spread spectrum radar polyphase code design problem. The proposed algorithm uses an Evolutionary Progr...
Schedulinglarge task graphsis an importantissue in parallel computingsince it allowsthe treatment of big size problems. In this paper we tackle the following problem: how to sched...
Michel Cosnard, Emmanuel Jeannot, Laurence Rougeot