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SIGGRAPH
2000
ACM
15 years 8 months ago
A simple, efficient method for realistic animation of clouds
This paper proposes a simple and computationally inexpensive method for animation of clouds. The cloud evolution is simulated using cellular automaton that simplifies the dynamics...
Yoshinori Dobashi, Kazufumi Kaneda, Hideo Yamashit...
144
Voted
EGH
2004
Springer
15 years 9 months ago
A quadrilateral rendering primitive
The only surface primitives that are supported by common graphics hardware are triangles and more complex shapes have to be triangulated before being sent to the rasterizer. Even ...
Kai Hormann, Marco Tarini
133
Voted
JUCS
2006
112views more  JUCS 2006»
15 years 3 months ago
A Multi-objective Genetic Approach to Mapping Problem on Network-on-Chip
Abstract: Advances in technology now make it possible to integrate hundreds of cores (e.g. general or special purpose processors, embedded memories, application specific components...
Giuseppe Ascia, Vincenzo Catania, Maurizio Palesi
133
Voted
GLVLSI
1997
IEEE
110views VLSI» more  GLVLSI 1997»
15 years 8 months ago
Algorithm and Hardware Support for Branch Anticipation
Multi-dimensional systems containing nested loops are widely used to model scientific applications such as image processing, geophysical signal processing and fluid dynamics. Ho...
Ted Zhihong Yu, Edwin Hsing-Mean Sha, Nelson L. Pa...
150
Voted
HT
1991
ACM
15 years 7 months ago
Hyperspeech: Navigating in Speech-Only Hypermedia
Most hypermedia systems emphasize the integration of graphics, images, video, and audio into a traditional hypertext framework. The hyperspeech system described in this paper, a s...
Barry Arons