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» Dynamics Modeling and Culling
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SI3D
1997
ACM
15 years 1 months ago
View-Dependent Culling of Dynamic Systems in Virtual Environments
Stephen Chenney, David A. Forsyth
VMV
2001
112views Visualization» more  VMV 2001»
14 years 11 months ago
Generation of Decomposition Hierarchies for Efficient Occlusion Culling of Large Polygonal Models
Efficient handling of large polygonal scenes has always been a challenging task and in recent years, view-frustum and occlusion culling have drawn a lot of attention for accomplis...
Michael Meißner, Dirk Bartz, Gordon Mül...
SMA
2008
ACM
203views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Interactive continuous collision detection between deformable models using connectivity-based culling
We present an interactive algorithm for continuous collision detection between deformable models. We introduce two techniques to improve the culling efficiency and reduce the numb...
Min Tang, Sean Curtis, Sung-Eui Yoon, Dinesh Manoc...
CG
1999
Springer
14 years 9 months ago
OpenGL-assisted occlusion culling for large polygonal models
Dirk Bartz, Michael Meißner, Tobias Hüt...
TVCG
2008
138views more  TVCG 2008»
14 years 9 months ago
Real-Time Path Planning in Dynamic Virtual Environments Using Multiagent Navigation Graphs
We present a novel approach for efficient path planning and navigation of multiple virtual agents in complex dynamic scenes. We introduce a new data structure, Multiagent Navigatio...
Avneesh Sud, Erik Andersen, Sean Curtis, Ming C. L...