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» Dynamics Modeling and Culling
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RT
2004
Springer
15 years 2 months ago
CC Shadow Volumes
We present a technique that uses culling and clamping (CC) for accelerating the performance of stencil-based shadow volume computation. Our algorithm reduces the fill requirement...
Brandon Lloyd, Jeremy Wend, Naga K. Govindaraju, D...
52
Voted
EGH
2003
Springer
15 years 2 months ago
An optimized soft shadow volume algorithm with real-time performance
In this paper, we present several optimizations to our previously presented soft shadow volume algorithm. Our optimizations include tighter wedges, heavily optimized pixel shader ...
Ulf Assarsson, Michael Dougherty, Michael Mounier,...
SIGGRAPH
2000
ACM
15 years 1 months ago
QSplat: a multiresolution point rendering system for large meshes
Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and ...
Szymon Rusinkiewicz, Marc Levoy
VMV
2008
151views Visualization» more  VMV 2008»
14 years 11 months ago
Adaptive surface decomposition for the distance computation of arbitrarily shaped objects
We propose an adaptive decomposition algorithm to compute separation distances between arbitrarily shaped objects. Using the Gilbert-JohnsonKeerthi algorithm (GJK), we search for ...
Marc Gissler, Matthias Teschner
70
Voted
SMA
2008
ACM
122views Solid Modeling» more  SMA 2008»
14 years 9 months ago
Technical strategies for massive model visualization
Interactive visualization of massive models still remains a challenging problem. This is mainly due to a combination of ever increasing model complexity with the current hardware ...
Enrico Gobbetti, David J. Kasik, Sung-Eui Yoon