Sciweavers

1237 search results - page 122 / 248
» Dynamics in Network Interaction Games
Sort
View
PPDP
2005
Springer
15 years 3 months ago
ReactiveML: a reactive extension to ML
We present ReactiveML, a programming language dedicated to the implementation of complex reactive systems as found in graphical user interfaces, video games or simulation problems...
Louis Mandel, Marc Pouzet
DIGRA
2005
Springer
15 years 3 months ago
Framing Virtual Law
Building on the work of games theorists and virtual world designers, this paper proposes a framework for understanding the real-virtual dichotomy in terms of a series of five fram...
Peter Edelmann
SKG
2006
IEEE
15 years 4 months ago
Simulate Grid Resource Trading via Cognitive Agent: A Case Study
In this paper, we explore the market-based grid resource trading system from the social perspective and the collaborative computing perspective. We firstly introduce a novel fram...
Yuhui Qiu, Zhixing Huang
HYBRID
2007
Springer
15 years 1 months ago
Solving Coverage Problems with Embedded Graph Grammars
We show how Embedded Graph Grammars (EGGs) are used to specify local interaction rules between mobile robots in a natural manner. This formalism allows us to treat local network to...
John-Michael McNew, Eric Klavins, Magnus Egerstedt
EUROPAR
2003
Springer
15 years 3 months ago
Modeling Context-Aware Behavior by Interpreted ECA Rules
The software architecture of distributed systems is about to change due to new requirements of modern mobile devices. New network techniques, like ad-hoc radio communication or pee...
Wolfgang Beer, Volker Christian, Alois Ferscha, La...