Sciweavers

1237 search results - page 190 / 248
» Dynamics in Network Interaction Games
Sort
View
CONCUR
2000
Springer
15 years 6 months ago
Process Spaces
This paper introduces process spaces, a unified theory of interacting systems. The trait, abstract executions, leads to a simple and general set formalism. For concurrent systems ...
Radu Negulescu
ECAI
2008
Springer
15 years 3 months ago
A probabilistic trust model for semantic peer-to-peer systems
Semantic peer to peer (P2P) systems are fully decentralized overlay networks of people or machines (called peers) sharing and searching varied resources (documents, videos, photos...
Gia Hien Nguyen, Philippe Chatalic, Marie-Christin...
MOBIHOC
2008
ACM
16 years 1 months ago
Efficient binary schemes for training heterogeneous sensor and actor networks
Sensor networks are expected to evolve into long-lived, autonomous networked systems whose main mission is to provide in-situ users ? called actors ? with real-time information in...
Ferruccio Barsi, Alfredo Navarra, Maria Cristina P...
ATAL
2007
Springer
15 years 8 months ago
Multiagent reinforcement learning and self-organization in a network of agents
To cope with large scale, agents are usually organized in a network such that an agent interacts only with its immediate neighbors in the network. Reinforcement learning technique...
Sherief Abdallah, Victor R. Lesser
ATAL
2008
Springer
15 years 3 months ago
No-regret learning and a mechanism for distributed multiagent planning
We develop a novel mechanism for coordinated, distributed multiagent planning. We consider problems stated as a collection of single-agent planning problems coupled by common soft...
Jan-P. Calliess, Geoffrey J. Gordon