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» Dynamics in Network Interaction Games
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111
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LCN
2006
IEEE
15 years 8 months ago
Considerations of SCTP Retransmission Delays for Thin Streams
The popularity of distributed interactive applications has exploded in the last few years. For example, massive multi-player online games have become a fast growing, multi-million...
Jon Pedersen, Carsten Griwodz, Pål Halvorsen
131
Voted
PERCOM
2009
ACM
15 years 8 months ago
uWave: Accelerometer-based Personalized Gesture Recognition and Its Applications
Abstract—The proliferation of accelerometers on consumer electronics has brought an opportunity for interaction based on gestures or physical manipulation of the devices. We pres...
Jiayang Liu, Zhen Wang, Lin Zhong, Jehan Wickramas...
PADS
2005
ACM
15 years 7 months ago
Distributed Worm Simulation with a Realistic Internet Model
Internet worm spread is a phenomenon involving millions of hosts, who interact in complex and diverse environment. Scanning speed of each infected host depends on its resources an...
Songjie Wei, Jelena Mirkovic, D. Martin Swany
ADHOCNOW
2009
Springer
15 years 8 months ago
Autonomous Transmission Power Adaptation for Multi-Radio Multi-Channel Wireless Mesh Networks
Multi-Radio Multi-Channel (MRMC) systems are key to power control problems in WMNs. Previous studies have emphasized throughput maximization in such systems as the main design chal...
Thomas O. Olwal, Barend J. van Wyk, Karim Djouani,...
LCN
2007
IEEE
15 years 8 months ago
Prototyping Service Discovery and Usage in Wireless Sensor Networks
—Heterogeneous Wireless Sensor Networks (WSNs) are envisioned to provide different types of services in an open and dynamic environment. This paper presents the design, implement...
Raluca Marin-Perianu, Hans Scholten, Paul J. M. Ha...