Sciweavers

1237 search results - page 25 / 248
» Dynamics in Network Interaction Games
Sort
View
SIGCOMM
2009
ACM
15 years 4 months ago
Game action based power management for multiplayer online game
Current mobile devices embrace a wide range of functionalities including high speed network support, hardware accelerated 3D graphics, and multimedia capabilities. These capabilit...
Bhojan Anand, Akkihebbal L. Ananda, Mun Choon Chan...
NETGAMES
2006
ACM
15 years 3 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
ACMACE
2005
ACM
15 years 3 months ago
Gaming on the edge: using seams in ubicomp games
Outdoor multi-player games are an increasingly popular application area for ubiquitous computing, supporting experimentation both with new technologies and new user experiences. T...
Matthew Chalmers, Marek Bell, Barry Brown, Malcolm...
73
Voted
ECIS
2004
14 years 11 months ago
Organizational Performance of a Firm in a Modular Business Network
The organizational capabilities to interact with others have been greatly improved as a result of modern information and communications technologies: Nowadays a company can mainta...
Diederik W. van Liere, Lorike Hagdorn van der Meij...
ARGMAS
2004
Springer
15 years 3 months ago
Specifying and Implementing a Persuasion Dialogue Game Using Commitments and Arguments
In this paper we propose a new persuasion dialogue game for agent communication. We show how this dialogue game is modeled by a framework based on social commitments and arguments....
Jamal Bentahar, Bernard Moulin, Brahim Chaib-draa