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» Dynamics in Network Interaction Games
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ECCV
2004
Springer
15 years 11 months ago
Decision Theoretic Modeling of Human Facial Displays
We present a vision based, adaptive, decision theoretic model of human facial displays in interactions. The model is a partially observable Markov decision process, or POMDP. A POM...
Jesse Hoey, James J. Little
SIGMETRICS
2010
ACM
208views Hardware» more  SIGMETRICS 2010»
15 years 2 months ago
Dynamics in congestion games
Game theoretic modeling and equilibrium analysis of congestion games have provided insights in the performance of Internet congestion control, road transportation networks, etc. D...
Devavrat Shah, Jinwoo Shin
FDG
2009
ACM
15 years 4 months ago
Exertion in networked games
Physical play familiar from sports activities is a favorite pastime across all cultures and has been attributed with many social, mental and physical health benefits. However, the...
Florian Mueller
NETGAMES
2006
ACM
15 years 3 months ago
A distributed architecture for MMORPG
We present an approach to support Massively Multiplayer Online Role-Playing Games. Our proposed solution begins by splitting the large virtual world into smaller regions, each reg...
Marios Assiotis, Velin Tzanov
82
Voted
ACMACE
2005
ACM
14 years 11 months ago
Towards an intelligent storyboarding tool for 3D games
We present an intelligent storyboarding tool that takes as an stract annotated action specification to generate camera actions and geometric constraints for executing as a dynamic...
Arnav Jhala, William H. Bares, R. Michael Young