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» Dynamics in Network Interaction Games
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MM
2000
ACM
99views Multimedia» more  MM 2000»
15 years 2 months ago
A generic late-join service for distributed interactive media
In this paper we present a generic late-join service for distributed interactive media, i.e., networked media which involve user interactions. Examples for distributed interactive...
Jürgen Vogel, Martin Mauve, Werner Geyer, Vol...
BIB
2010
147views more  BIB 2010»
14 years 10 months ago
Toward the dynamic interactome: it's about time
Dynamic molecular interactions play a central role in regulating the functioning of cells and organisms.The availability of experimentally determined large-scale cellular networks...
Teresa M. Przytycka, Mona Singh, Donna K. Slonim
IEEEARES
2008
IEEE
15 years 4 months ago
Rapid Detection of Constant-Packet-Rate Flows
—The demand for effective VoIP and online gaming traffic management methods continues to increase for purposes such as QoS provisioning, usage accounting, and blocking VoIP call...
Kuan-Ta Chen, Jing-Kai Lou
ATAL
2006
Springer
15 years 1 months ago
Reinforcement learning for declarative optimization-based drama management
A long-standing challenge in interactive entertainment is the creation of story-based games with dynamically responsive story-lines. Such games are populated by multiple objects a...
Mark J. Nelson, David L. Roberts, Charles Lee Isbe...
ICDCS
2012
IEEE
13 years 6 days ago
G-COPSS: A Content Centric Communication Infrastructure for Gaming Applications
—With users increasingly focused on an online world, an emerging challenge for the network infrastructure is the need to support Massively Multiplayer Online Role Playing Games (...
Jiachen Chen, Mayutan Arumaithurai, Xiaoming Fu, K...