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» Dynamics in Network Interaction Games
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ICCCN
2007
IEEE
15 years 4 months ago
Grid Computing on Massively Multi-User Online Platform
—Large-scale online applications such as Massively Multiplayer Online Games (MMOGs) require large amount of computing resources that support many players interacting simultaneous...
Y. C. Allen Yu, Ka Lun Eddie Law
ATAL
2005
Springer
15 years 3 months ago
Agent-organized networks for dynamic team formation
Many multi-agent systems consist of a complex network of autonomous yet interdependent agents. Examples of such networked multi-agent systems include supply chains and sensor netw...
Matthew E. Gaston, Marie desJardins
ESA
2007
Springer
120views Algorithms» more  ESA 2007»
15 years 4 months ago
Evolutionary Equilibrium in Bayesian Routing Games: Specialization and Niche Formation
Abstract. In this paper we consider Nash Equilibria for the selfish routing model proposed in [12], where a set of n users with tasks of different size try to access m parallel l...
Petra Berenbrink, Oliver Schulte
ICRA
2010
IEEE
109views Robotics» more  ICRA 2010»
14 years 8 months ago
A robot companion for inclusive games: A user-centred design perspective
— This article presents the design of Iromec, a modular robot companion tailored towards engaging in social exchanges with children with different disabilities with the aim to em...
Patrizia Marti, Leonardo Giusti
SIVP
2010
118views more  SIVP 2010»
14 years 8 months ago
Self-organization of sensor networks for detection of pervasive faults
Resource aware operation of sensor networks requires adaptive re-organization to dynamically adapt to the operational environment. A complex dynamical system of interacting compone...
Abhishek Srivastav, Asok Ray