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» Dynamics in Network Interaction Games
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CSCW
2000
ACM
15 years 2 months ago
Consistency in replicated continuous interactive media
In this paper we investigate how consistency can be ensured for replicated continuous interactive media, i.e., replicated media which change their state in reaction to user initia...
Martin Mauve
JUCS
2007
133views more  JUCS 2007»
14 years 9 months ago
Building Immersive Conversation Environment Using Locomotive Interactive Character
: Generating composite human motion such as locomotion and gestures is important for interactive applications, such as interactive storytelling and computer games. In interactive s...
Rai Chan, Junichi Hoshino
ACMACE
2005
ACM
15 years 3 months ago
A pressure sensing floor for interactive media applications
This paper explores the design of a reconfigurable large-area high-resolution pressure sensing floor to help study human dance movement. By measuring the pressure of a user intera...
Prashant Srinivasan, David Birchfield, Gang Qian, ...
TRIDENTCOM
2005
IEEE
15 years 3 months ago
A Testbed for Evaluating Human Interaction with Ubiquitous Computing Environments
Core to ubiquitous computing environments are adaptive software systems that adapt their behavior to the context in which the user is attempting the task the system aims to suppor...
Eleanor O'Neill, Martin Klepal, David Lewis, Tony ...
CHI
2003
ACM
15 years 10 months ago
AttrActive windows: dynamic windows for digital bulletin boards
In this paper we describe AttrActive Windows, a novel interface for presenting live, interactive, multimedia content on a network of public, digital, bulletin boards. Implementing...
Laurent Denoue, Les Nelson, Elizabeth F. Churchill