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» Dynamics in Network Interaction Games
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JSAC
2007
139views more  JSAC 2007»
14 years 9 months ago
Reverse-Engineering MAC: A Non-Cooperative Game Model
— This paper reverse-engineers backoff-based random-access MAC protocols in ad-hoc networks. We show that the contention resolution algorithm in such protocols is implicitly part...
Jang-Won Lee, Ao Tang, Jianwei Huang, Mung Chiang,...
CSE
2009
IEEE
15 years 4 months ago
Security and Trust through Electronic Social Network-Based Interactions
—The success of a Public Key Infrastructure such as the Web of Trust (WoT) heavily depends on its ability to ensure that public keys are used by their legitimate owners, thereby ...
Patrik Bichsel, Samuel Müller, Franz-Stefan P...
TEC
2008
93views more  TEC 2008»
14 years 9 months ago
The Self-Organization of Interaction Networks for Nature-Inspired Optimization
Over the last decade, significant progress has been made in understanding complex biological systems, however there have been few attempts at incorporating this knowledge into natu...
James M. Whitacre, Ruhul A. Sarker, Q. Tuan Pham
INFOCOM
2006
IEEE
15 years 3 months ago
Using Repeated Games to Design Incentive-Based Routing Systems
Abstract— Incorporating pricing information in routing systems has been explored in various contexts and fashions. In this paper we examine certain fundamental properties importa...
Michael Afergan
FTDCS
1995
IEEE
15 years 1 months ago
A Network Channel Buffer Scheduling Algorithm for an Interactive VOD Server
A VOD server handles various types of media such as continuous media (CM) and non-continuous media (NM). Conventional VOD server buffer scheduling algorithms like Round Robin (RR)...
Sungyoung Lee, Hyungill Kim, Jongwon Lee