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CSEE
2006
Springer
15 years 5 months ago
SimVBSE: Developing a Game for Value-Based Software Engineering
The development of games in aid of improving and enriching a student's learning experience is again on the rise. The beer game [6] in the field of system dynamics was develop...
Apurva Jain, Barry W. Boehm
TSP
2008
147views more  TSP 2008»
15 years 1 months ago
Decentralized Activation in Dense Sensor Networks via Global Games
Decentralized activation in wireless sensor networks is investigated for energy-efficient monitoring using the theory of global games. Given a large number of sensors which can ope...
V. Krishnamurthy
NOSSDAV
2004
Springer
15 years 7 months ago
Low latency and cheat-proof event ordering for peer-to-peer games
We are developing a distributed architecture for massivelymultiplayer games. In this paper, we focus on designing a low-latency event ordering protocol, called NEO, for this archi...
Chris GauthierDickey, Daniel Zappala, Virginia Mar...
SAGT
2010
Springer
175views Game Theory» more  SAGT 2010»
15 years 10 days ago
On Learning Algorithms for Nash Equilibria
Can learning algorithms find a Nash equilibrium? This is a natural question for several reasons. Learning algorithms resemble the behavior of players in many naturally arising gam...
Constantinos Daskalakis, Rafael Frongillo, Christo...
ICALP
2004
Springer
15 years 7 months ago
Coordination Mechanisms
Abstract. We introduce the notion of coordination mechanisms to improve the performance in systems with independent selfish and noncolluding agents. The quality of a coordination ...
George Christodoulou, Elias Koutsoupias, Akash Nan...