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GAMEON
2003
15 years 6 months ago
A System for Creating Simple Character Behaviours
We introduce a real-time character animation system which is currently used in an augmented reality environment for the fast creation of simple character behaviour. By placing and...
Stefan Grünvogel, Stephan Schwichtenberg
EMSOFT
2001
Springer
15 years 9 months ago
Some Synchronization Issues When Designing Embedded Systems from Components
Abstract This paper is sort of a confession. Issues of synchrony, asynchrony, and synchronization, arise frequently in designing embedded systems from components, like everyone I k...
Albert Benveniste
ATAL
2010
Springer
15 years 6 months ago
Evaluating directorial control in a character-centric interactive narrative framework
Interactive narrative allows the user to play a role in a story and interact with other characters controlled by the system. Directorial control is a procedure for dynamically tun...
Mei Si, Stacy C. Marsella, David V. Pynadath
POLICY
2005
Springer
15 years 10 months ago
Automated Decomposition of Access Control Policies
Modern dynamic distributed information systems need access control policies to address controlling access to multiple resources that are distributed. The s may be considered as a ...
Linying Su, David W. Chadwick, Andrew Basden, Jame...
RTAS
2002
IEEE
15 years 10 months ago
Feedback Scheduling of Model Predictive Controllers
The paper presents some preliminary results on dynamic scheduling of model predictive controllers (MPCs). In an MPC, the control signal is obtained by on-line optimization of a co...
Dan Henriksson, Anton Cervin, Johan Åkesson,...