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» Dyslexia and learning computer programming
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MFCS
2004
Springer
15 years 9 months ago
Approximating Boolean Functions by OBDDs
In learning theory and genetic programming, OBDDs are used to represent approximations of Boolean functions. This motivates the investigation of the OBDD complexity of approximatin...
Andre Gronemeier
DIDACTICA
2000
70views more  DIDACTICA 2000»
15 years 3 months ago
Visualisierung und Animation der semantischen Analyse von Programmen
In computer science methods to aid learning are very important, because abstract models are used frequently. For this conventional teaching methods do not suffice. We have develope...
Andreas Kerren
153
Voted
ICWL
2004
Springer
15 years 9 months ago
Learning Algorithms with an Electronic Chalkboard over the Web
This paper describes a system for the animation of algorithms on an electronic chalkboard. The instructor teaching an algorithm can enter data directly through a drawing- the algor...
Margarita Esponda Argüero, Raúl Rojas
ICML
2008
IEEE
16 years 4 months ago
Graph kernels between point clouds
Point clouds are sets of points in two or three dimensions. Most kernel methods for learning on sets of points have not yet dealt with the specific geometrical invariances and pra...
Francis R. Bach
IJCNN
2007
IEEE
15 years 10 months ago
Encoding Complete Body Models Enables Task Dependent Optimal Behavior
— Many neural network models of (human) motor learning focus on the acquisition of direct goal-to-action mappings, which results in rather inflexible motor control programs. We ...
Oliver Herbort, Martin V. Butz