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» Dyslexia and learning computer programming
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CHI
1998
ACM
15 years 3 months ago
Adapting User Interface Design Methods to the Design of Educational Activities
considered simply, but a more complex evaluation of the effects of performing the tasks. For example, an educational activity that learners complete quickly and accurately is of no...
Clayton Lewis, Cathy Brand, Gina Cherry, Cyndi Rad...
IFM
2009
Springer
124views Formal Methods» more  IFM 2009»
15 years 5 months ago
Dynamic Path Reduction for Software Model Checking
We present the new technique of dynamic path reduction (DPR), which allows one to prune redundant paths from the state space of a program under verification. DPR is a very general...
Zijiang Yang, Bashar Al-Rawi, Karem Sakallah, Xiao...
CVPR
2006
IEEE
16 years 1 months ago
Unsupervised Discovery of Action Classes
In this paper we consider the problem of describing the action being performed by human figures in still images. We will attack this problem using an unsupervised learning approac...
Greg Mori, Hao Jiang, Mark S. Drew, Yang Wang 0003...
CORR
2007
Springer
172views Education» more  CORR 2007»
14 years 11 months ago
A Data-Parallel Version of Aleph
This is to present work on modifying the Aleph ILP system so that it evaluates the hypothesised clauses in parallel by distributing the data-set among the nodes of a parallel or di...
Stasinos Konstantopoulos
CE
2008
156views more  CE 2008»
14 years 11 months ago
Interactive story authoring: A viable form of creative expression for the classroom
The unprecedented growth in numbers of children playing computer games has stimulated discussion and research regarding what, if any, educational value these games have for teachi...
Mike Carbonaro, Maria Cutumisu, Harvey Duff, Steph...