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» Dyslexia and learning computer programming
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ECCV
2006
Springer
15 years 1 months ago
Recognition and Segmentation of 3-D Human Action Using HMM and Multi-class AdaBoost
Our goal is to automatically segment and recognize basic human actions, such as stand, walk and wave hands, from a sequence of joint positions or pose angles. Such recognition is d...
Fengjun Lv, Ramakant Nevatia
FPLAY
2008
15 years 24 days ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
BIRTHDAY
2005
Springer
15 years 4 months ago
Towards MultiMedia Instruction in Safe and Secure Systems
Abstract. The aim of the MMiSS project is the construction of a multimedia Internet-based adaptive educational system. Its content will initially cover a whole curriculum in the ar...
Bernd Krieg-Brückner
CHI
2009
ACM
15 years 12 months ago
Designing for discovery: opening the hood for open-source end user tinkering
According to the Free Software Movement, the user ought to have "the freedoms to make changes, and to publish improved versions" and "to study how the program works...
Gifford Cheung, Parmit Chilana, Shaun K. Kane, Bra...
HPCA
2008
IEEE
15 years 11 months ago
Automated microprocessor stressmark generation
Estimating the maximum power and thermal characteristics of a processor is essential for designing its power delivery system, packaging, cooling, and power/thermal management sche...
Ajay M. Joshi, Lieven Eeckhout, Lizy Kurian John, ...