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» Dyslexia and learning computer programming
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HCI
2009
14 years 8 months ago
An Open Source Framework for Real-Time, Incremental, Static and Dynamic Hand Gesture Learning and Recognition
Real-time, static and dynamic hand gesture learning and recognition makes it possible to have computers recognize hand gestures naturally. This creates endless possibilities in the...
Todd C. Alexander, Hassan S. Ahmed, Georgios C. An...
ITS
2000
Springer
116views Multimedia» more  ITS 2000»
15 years 2 months ago
An Adaptive, Collaborative Environment to Develop Good Habits in Programming
In this paper we discuss how computer supported collaborative learning (CSCL) can be deployed to develop new skills and habits in students at university level. These considerations...
Aurora Vizcaíno, Juan Contreras-Castillo, J...
ACMIDC
2008
15 years 19 days ago
Supporting children as they program to make physical and virtual objects interact
I develop technological tools to help communities of children creatively solve problems as they program computers. The Hook-ups project introduces computational tools that support...
Amon Millner
FLAIRS
2003
15 years 7 hour ago
Learning Opening Strategy in the Game of Go
In this paper, we present an experimental methodology and results for a machine learning approach to learning opening strategy in the game of Go, a game for which the best compute...
Timothy Huang, Graeme Connell, Bryan McQuade
ICALT
2005
IEEE
15 years 4 months ago
Java Learning Object Ontology
This paper presents an ontology, the Java Learning Object Ontology - JLOO, for organizing learning objects of Java courses in an adaptive e-learning environment. The classificatio...
Ming-Che Lee, Ding Yen Ye, Tzone I. Wang