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» Dyslexia and learning computer programming
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ACCV
2007
Springer
15 years 26 days ago
A Convex Programming Approach to the Trace Quotient Problem
Abstract. The trace quotient problem arises in many applications in pattern classification and computer vision, e.g., manifold learning, low-dimension embedding, etc. The task is ...
Chunhua Shen, Hongdong Li, Michael J. Brooks
CSCW
1998
ACM
14 years 10 months ago
Community Support for Constructionist Learning
MOOSE Crossing is a text-based virtual reality environment (or “MUD”) designed to be a constructionist learning environment for children ages eight to thirteen. The constructio...
Amy Bruckman
ICALT
2008
IEEE
15 years 5 months ago
Cultivating a Landscape of Online Places for a Developmental Learning Community
We describe our work on seeding and building a developmental learning community for recruiting and retaining women in educational programs and careers related to computing and inf...
Mary Beth Rosson, Hansa Sinha, Dejin Zhao, John M....
83
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SIGADA
2005
Springer
15 years 4 months ago
Experiences using SPARK in an undergraduate CS course
This paper describes experiences garnered while teaching a course on high integrity software using SPARK to a mix of junior and senior level undergraduates. The paper describes th...
Anthony S. Ruocco
FDG
2009
ACM
15 years 3 months ago
Can middle-schoolers use Storytelling Alice to make games?: results of a pilot study
In this paper we share experiences from two 2-week summer courses for middle-school students in game programming using Storytelling Alice (SA). The students spent 20 hours learnin...
Linda L. Werner, Jill Denner, Michelle Bliesner, P...