Sciweavers

853 search results - page 85 / 171
» Dyslexia and learning computer programming
Sort
View
GECCO
2010
Springer
158views Optimization» more  GECCO 2010»
15 years 2 months ago
Efficiently evolving programs through the search for novelty
A significant challenge in genetic programming is premature convergence to local optima, which often prevents evolution from solving problems. This paper introduces to genetic pro...
Joel Lehman, Kenneth O. Stanley
ICRA
2009
IEEE
143views Robotics» more  ICRA 2009»
15 years 5 months ago
Least absolute policy iteration for robust value function approximation
Abstract— Least-squares policy iteration is a useful reinforcement learning method in robotics due to its computational efficiency. However, it tends to be sensitive to outliers...
Masashi Sugiyama, Hirotaka Hachiya, Hisashi Kashim...
UM
2007
Springer
15 years 5 months ago
Conceptualizing Student Models for ICALL
Student models for Intelligent Computer Assisted Language Learning (ICALL) have largely focused on the acquisition of grammatical structures. In this paper, we motivate a broader p...
Luiz Amaral, Detmar Meurers
MSR
2005
ACM
15 years 4 months ago
Software repository mining with Marmoset: an automated programming project snapshot and testing system
Most computer science educators hold strong opinions about the “right” approach to teaching introductory level programming. Unfortunately, we have comparatively little hard ev...
Jaime Spacco, Jaymie Strecker, David Hovemeyer, Wi...
ICRA
2010
IEEE
147views Robotics» more  ICRA 2010»
14 years 9 months ago
Learning physically-instantiated game play through visual observation
Abstract— We present an integrated vision and robotic system that plays, and learns to play, simple physically-instantiated board games that are variants of TIC TAC TOE and HEXAP...
Andrei Barbu, Siddharth Narayanaswamy, Jeffrey Mar...