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SCALESPACE
1997
Springer
15 years 1 months ago
3D Shape Representation: Transforming Polygons into Voxels
We developed a method that transforms a polygonal representation of an object into a voxel representation on a 3D regular grid. By applying scale-space theory we derived expression...
Stijn Oomes, Peter R. Snoeren, Tjeerd Dijkstra
ICPR
2002
IEEE
15 years 11 months ago
Preprocessing and Recognition of Characters in Container Codes
This paper describes the recognition of container code characters. The system has to deal with outdoor images which usually have damaged characters and obtain an answer in real ti...
Alberto J. Pérez Jiménez, Gabriela A...
ICCV
2011
IEEE
13 years 9 months ago
End-to-end Scene Text Recognition
This paper focuses on the problem of word detection and recognition in natural images. The problem is significantly more challenging than reading text in scanned documents, and h...
Kai Wang, Boris Babenko, Serge Belongie
BMVC
1998
14 years 11 months ago
A Two-Stage Algorithm for Planning the Next View From Range Images
A new technique is presented for determining the positions where a range sensor should be located to acquire the surfaces of a complex scene. The algorithm consists of two stages....
Miguel Angel García, Susana Velázque...
ICVS
2009
Springer
15 years 4 months ago
GPU-Accelerated Nearest Neighbor Search for 3D Registration
Abstract. Nearest Neighbor Search (NNS) is employed by many computer vision algorithms. The computational complexity is large and constitutes a challenge for real-time capability. ...
Deyuan Qiu, Stefan May, Andreas Nüchter