The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
In global software development (GSD) projects, distributed teams collaborate to deliver high-quality software. Project managers need to control these development projects, which in...
The advent of new parallel architectures has increased the need for parallel optimizing compilers to assist developers in creating efficient code. OpenUH is a state-of-the-art opt...
Lei Huang, Deepak Eachempati, Marcus W. Hervey, Ba...
This paper addresses the problem of simultaneous localization and mapping (SLAM) using vision-based sensing. We present and analyse an implementation of a RaoBlackwellised particl...
Robert Sim, Pantelis Elinas, Matt Griffin, Alex Sh...
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...