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SIGGRAPH
1994
ACM
15 years 1 months ago
A fast shadow algorithm for area light sources using backprojection
The fast identification of shadow regions due to area light sources is necessary for realistic rendering and for discontinuity meshing for global illumination. A new shadow-determ...
George Drettakis, Eugene Fiume
IFIP
2007
Springer
15 years 3 months ago
In-Time Role-Specific Notification as Formal Means to Balance Agile Practices in Global Software Development Settings
In global software development (GSD) projects, distributed teams collaborate to deliver high-quality software. Project managers need to control these development projects, which in...
Dindin Wahyudin, Matthias Heindl, Benedikt Eckhard...
PPOPP
2009
ACM
15 years 10 months ago
Exploiting global optimizations for openmp programs in the openuh compiler
The advent of new parallel architectures has increased the need for parallel optimizing compilers to assist developers in creating efficient code. OpenUH is a state-of-the-art opt...
Lei Huang, Deepak Eachempati, Marcus W. Hervey, Ba...
CRV
2006
IEEE
192views Robotics» more  CRV 2006»
15 years 1 months ago
Design and analysis of a framework for real-time vision-based SLAM using Rao-Blackwellised particle filters
This paper addresses the problem of simultaneous localization and mapping (SLAM) using vision-based sensing. We present and analyse an implementation of a RaoBlackwellised particl...
Robert Sim, Pantelis Elinas, Matt Griffin, Alex Sh...
CGF
2008
156views more  CGF 2008»
14 years 9 months ago
Render2MPEG: A Perception-based Framework Towards Integrating Rendering and Video Compression
Currently 3D animation rendering and video compression are completely independent processes even if rendered frames are streamed on-the-fly within a client-server platform. In suc...
Robert Herzog, Shin-ichi Kinuwaki, Karol Myszkowsk...