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CHI
2009
ACM
15 years 4 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
RTAS
2003
IEEE
15 years 3 months ago
Collaborative Operating System and Compiler Power Management for Real-Time Applications
Managing energy consumption has become vitally important to battery operated portable and embedded systems. A dynamic voltage scaling (DVS) technique reduces the processor’s dyn...
Nevine AbouGhazaleh, Daniel Mossé, Bruce R....
CASES
2003
ACM
15 years 3 months ago
Extending STI for demanding hard-real-time systems
Software thread integration (STI) is a compilation technique which enables the efficient use of an application’s fine-grain idle time on generic processors without special hardw...
Benjamin J. Welch, Shobhit O. Kanaujia, Adarsh See...
SIGGRAPH
1997
ACM
15 years 2 months ago
Adapting simulated behaviors for new characters
This paper describes an algorithm for automatically adapting existing simulated behaviors to new characters. Animating a new character is difficult because a control system tuned...
Jessica K. Hodgins, Nancy S. Pollard
WWW
2005
ACM
15 years 10 months ago
WEBCAP: a capacity planning tool for web resource management
A staggering number of multimedia applications are being introduced every day. Yet, the inordinate delays encountered in retrieving multimedia documents make it difficult to use t...
Sami Habib, Maytham Safar