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DAGM
2003
Springer
15 years 3 months ago
Learning Human-Like Opponent Behavior for Interactive Computer Games
Compared to their ancestors in the early 1970s, present day computer games are of incredible complexity and show magnificent graphical performance. However, in programming intelli...
Christian Bauckhage, Christian Thurau, Gerhard Sag...
ASPLOS
2000
ACM
15 years 2 months ago
Software Profiling for Hot Path Prediction: Less is More
Recently, there has been a growing interest in exploiting profile information in adaptive systems such as just-in-time compilers, dynamic optimizers and, binary translators. In th...
Evelyn Duesterwald, Vasanth Bala
CG
2000
Springer
15 years 2 months ago
Chess Neighborhoods, Function Combination, and Reinforcement Learning
Abstract. Over the years, various research projects have attempted to develop a chess program that learns to play well given little prior knowledge beyond the rules of the game. Ea...
Robert Levinson, Ryan Weber
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 2 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
CADE
1998
Springer
15 years 2 months ago
System Description: card TAP: The First Theorem Prover on a Smart Card
Abstract. We present the first implementation of a theorem prover running on a smart card. The prover is written in Java and implements a dual tableau calculus. Due to the limited ...
Rajeev Goré, Joachim Posegga, Andrew Slater...