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CSCW
2012
ACM
13 years 5 months ago
Removing gamification from an enterprise SNS
Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
SOUPS
2009
ACM
15 years 4 months ago
Social applications: exploring a more secure framework
Online social network sites, such as MySpace, Facebook and others have grown rapidly, with hundreds of millions of active users. A new feature on many sites is social applications...
Andrew Besmer, Heather Richter Lipford, Mohamed Sh...
SIGCOMM
2010
ACM
14 years 10 months ago
Trust no one: a decentralized matching service for privacy in location based services
We propose a new approach to ensure privacy in location based services, without requiring any support from a"trusted" entity. We observe that users of location based ser...
Sharad Jaiswal, Animesh Nandi
INFOCOM
2012
IEEE
13 years 8 days ago
Socialize spontaneously with mobile applications
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
Zimu Liu, Yuan Feng, Baochun Li
CVPR
2012
IEEE
13 years 8 days ago
Urban tribes: Analyzing group photos from a social perspective
The explosive growth in image sharing via social networks has produced exciting opportunities for the computer vision community in areas including face, text, product and scene re...
Ana C. Murillo, Iljung S. Kwak, Lubomir Bourdev, D...