Gamification, the use of game mechanics in non-gaming applications, has been applied to various systems to encourage desired user behaviors. In this paper, we examine patterns of ...
Jennifer Thom-Santelli, David R. Millen, Joan Morr...
Online social network sites, such as MySpace, Facebook and others have grown rapidly, with hundreds of millions of active users. A new feature on many sites is social applications...
Andrew Besmer, Heather Richter Lipford, Mohamed Sh...
We propose a new approach to ensure privacy in location based services, without requiring any support from a"trusted" entity. We observe that users of location based ser...
—With the proliferation of mobile devices in both smartphone and tablet form factors, it is intuitive and natural for users to socially interact with their collaborators or compe...
The explosive growth in image sharing via social networks has produced exciting opportunities for the computer vision community in areas including face, text, product and scene re...
Ana C. Murillo, Iljung S. Kwak, Lubomir Bourdev, D...