Terrains are an essential part of outdoor environments. Terrain models are important for computer games and applications in architecture, urban design and archaeology. A popular a...
We introduce an algorithm for approximating a 2manifold 3D mesh by a set of developable surfaces. Each developable surface is a generalized cylinder represented as a strip of tria...
Abstract--NABBIT is a work-stealing library for execution of task graphs with arbitrary dependencies which is implemented as a library for the multithreaded programming language Ci...
We present a probabilistic algorithm that, given a connected graph G (represented by adjacency lists) of average degree d, with edge weights in the set {1, . . . , w}, and given a ...
We study privacy-preserving query answering over data containing relationships. A social network is a prime example of such data, where the nodes represent individuals and edges r...
Vibhor Rastogi, Michael Hay, Gerome Miklau, Dan Su...