A recently developed algorithm called Hierachical Linear Bounding Volume Hierarchies (HLBVH) has demonstrated the feasibility of reconstructing the spatial index needed for ray tr...
Kirill Garanzha, Jacopo Pantaleoni, David K. McAll...
Abstract: In this paper, we present an acceleration method for texture-based ray casting on the compute unified device architecture (CUDA) compatible graphics processing unit (GPU...
In sports broadcasts, networks consisting of pan-tiltzoom (PTZ) cameras usually exhibit very wide baselines, making standard matching techniques for camera calibration very hard t...
Jens Puwein, Remo Ziegler, Luca Ballan, Marc Polle...
Recent work on background subtraction has shown developments on two major fronts. In one, there has been increasing sophistication of probabilistic models, from mixtures of Gaussi...
Manjunath Narayana, Allen R. Hanson, Erik G. Learn...
This paper describes an application framework for providing and managing personalized, interactive video on the web. The application framework enables content providers and aggreg...