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» Educating the Humanities for e-Science
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CHI
2005
ACM
15 years 10 months ago
Automating the detection of breaks in continuous user experience with computer games
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
CHI
2010
ACM
15 years 4 months ago
Understanding usability practices in complex domains
Although usability methods are widely used for evaluating conventional graphical user interfaces and websites, there is a growing concern that current approaches are inadequate fo...
Parmit K. Chilana, Jacob O. Wobbrock, Andrew J. Ko
NORDICHI
2006
ACM
15 years 4 months ago
One-dimensional force feedback slider: going from an analogue to a digital platform
This paper examines the use of motorized physical sliders with position and force as input and output parameters for tangible human computer interaction. Firstly, we present an an...
Ali Shahrokni, Julio Jenaro, Tomas Gustafsson, And...
BCSHCI
2008
14 years 11 months ago
Creating creative processes: a workshop demonstrating a methodological approach for subjects between the sciences and the arts
There is a lack of `explicit education' of different modes of creativity and different methodologies for initiating creative processes. This is important for not only art pra...
Carola Boehm
IVA
2010
Springer
14 years 8 months ago
Interactive Motion Modeling and Parameterization by Direct Demonstration
Abstract. While interactive virtual humans are becoming widely used in education, training and therapeutic applications, building animations which are both realistic and parameteri...
Carlo Camporesi, Yazhou Huang, Marcelo Kallmann