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PERSUASIVE
2009
Springer
15 years 4 months ago
A behavior model for persuasive design
This paper presents a new model for understanding human behavior. In this model (FBM), behavior is a product of three factors: motivation, ability, and triggers, each of which has...
B. J. Fogg
ERCIMDL
2007
Springer
159views Education» more  ERCIMDL 2007»
15 years 4 months ago
Reducing Costs for Digitising Early Music with Dynamic Adaptation
Abstract. Optical music recognition (OMR) enables librarians to digitise early music sources on a large scale. The cost of expert human labour to correct automatic recognition erro...
Laurent Pugin, John Ashley Burgoyne, Ichiro Fujina...
ASSETS
2006
ACM
15 years 3 months ago
Interactive tracking of movable objects for the blind on the basis of environment models and perception-oriented object recognit
In previous work we have presented a prototype of an assistant system for the blind that can be used for self-localization and interactive object identification of static objects ...
Andreas Hub, Tim Hartter, Thomas Ertl
JCDL
2010
ACM
184views Education» more  JCDL 2010»
15 years 3 months ago
Evaluating topic models for digital libraries
Topic models could have a huge impact on improving the ways users find and discover content in digital libraries and search interfaces, through their ability to automatically lea...
David Newman, Youn Noh, Edmund M. Talley, Sarvnaz ...
ACMACE
2009
ACM
15 years 2 months ago
Critical gameplay
How do games effect the way we problem solve, socialize, or even view the world? When we shoot do we learn to destroy obstacles instead of work around them? Does the binary world ...
Lindsay Grace