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» Educating the Humanities for e-Science
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CHI
1997
ACM
15 years 2 months ago
Rosebud: Technological Toys for Storytelling
Rosebud is a user-interface prototype which elicits storytelling by child users though interaction with a computationally-augmented physical artifact. In particular, Rosebud links...
Jennifer W. Glos, Justine Cassell
CHI
2009
ACM
15 years 1 months ago
A comparison of mobile money-transfer UIs for non-literate and semi-literate users
Due to the increasing penetration of mobile phones even into poor communities, mobile payment schemes could bring formal financial services to the "unbanked". However, b...
Indrani Medhi, S. N. Nagasena Gautama, Kentaro Toy...
APCHI
2004
IEEE
15 years 1 months ago
Understanding Interaction Experience in Mobile Learning
The convergence of mobile technology and e-learning has generated considerable excitement among both practitioners and academics. Mass media continually promotes novel idea about m...
Fariza Hanis Abdul Razak
CHI
1995
ACM
15 years 1 months ago
The ScienceWare Modeler: a learner-centered tool for students building models
The Modeler is designed using a learner-centered approach [5], with scaffolding to address the specific needs of learners. Scaffolding [3] is an educational term that refers to pro...
Shari L. Jackson
AVI
2008
15 years 5 days ago
Agent warp engine: formula based shape warping for networked applications
Computer visualization and networking have advanced dramatically over the last few years, partially driven by the exploding video game market. 3D hardware acceleration has reached...
Alexander Repenning, Andri Ioannidou