Virtual humans offer an exciting and powerful potential for rich interactive experiences. Fully embodied virtual humans are growing in capability, ease, and utility. As a result, t...
Patrick G. Kenny, Thomas D. Parsons, Jonathan Grat...
Unlike many efforts that focus on supporting scholarly research by developing large-scale, general resources for a wide range of audiences, we at the Cervantes Project have chosen...
Neal Audenaert, Richard Furuta, Eduardo Urbina, Ji...
Abstract. While interactive virtual humans are becoming widely used in education, training and delivery of instructions, building the animations required for such interactive chara...
Experimentation has shown that in-class educational technologies, by permitting anonymous, authored participation, can dramatically alter student communications in the classroom. ...
Tamara Denning, William G. Griswold, Beth Simon, M...
The statistics show that the number of Computer Science majors is dropping across the United States. Possible reasons include a reduced number of jobs in the field, an incorrect p...