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» Educating the Humanities for e-Science
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ACMACE
2007
ACM
15 years 2 months ago
Serious video game effectiveness
Given the interactive media characteristics and intrinsically motivating appeal, computer games are often praised for their potential and value in education. However, comprehensiv...
Wee Ling Wong, Cuihua Shen, Luciano Nocera, Eduard...
CHI
2011
ACM
14 years 1 months ago
Security through a different kind of obscurity: evaluating distortion in graphical authentication schemes
While a large body of research on image-based authentication has focused on memorability, comparatively less attention has been paid to the new security challenges these schemes m...
Eiji Hayashi, Jason Hong, Nicolas Christin
WWW
2004
ACM
15 years 10 months ago
Active e-course for constructivist learning
An active e-course is a self-representable and self-organizable document mechanism with a flexible structure. The kernel of the active e-course is to organize learning materials i...
Hai Zhuge, Yanyan Li
SIGCSE
2010
ACM
232views Education» more  SIGCSE 2010»
15 years 4 months ago
What game developers look for in a new graduate: interviews and surveys at one game company
Video game development is an attractive career objective for many computer science students. Colleges are starting degree programs and specializations to serve this interest, but ...
Michael Hewner, Mark Guzdial
ITICSE
2006
ACM
15 years 3 months ago
One step further the ACM K-12 final report: a proposal for level 1: computer organization for K-8
Teaching computer science to children is a major priority in most countries in the world. Nevertheless, Computer Science curricula do not seem to address the children’s world, c...
Giovanni M. Bianco, Simonetta Tinazzi