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FPLAY
2008
14 years 11 months ago
A framework for games literacy and understanding games
Based on research that studied the challenges and difficulties faced by students taking games studies and game design courses, we propose that, while many students enrolled in gam...
José Pablo Zagal
MHCI
2007
Springer
15 years 4 months ago
Effective learn-quiz generation for handheld devices
In this demonstration, we present a system that enables users to easily generate quizzes for mobile devices. With our program, they can create multiple choice tests and general qu...
Wolfgang Hürst, Sabine Jung, Martina Welte
ACMACE
2007
ACM
15 years 2 months ago
Evaluating children's gaming experiences
We present a game for children, developed to inform children about global warming. The main focus is the evaluation of children's user experience with easy to use methods. We...
Regina Bernhaupt, Daniel Schwaiger, Stefan Riegler...
ACMIDC
2008
14 years 12 months ago
Utilizing technology to support the development of empathy
Empathy is a fundamental component of positive and productive human relationships. In the context of civic engagement, the ability to "stand in the shoes of another" inc...
Shaundra Bryant Daily, Karen Brennan
JUCS
2006
83views more  JUCS 2006»
14 years 10 months ago
Primary School Teachers in the Information Society
: This study represents a survey approach in order to analyse the information society in a regional setting. The first part deals with a current problematic issue: the human resour...
Robert Sinka