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» Educating the Humanities for e-Science
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HRI
2012
ACM
13 years 5 months ago
Designing persuasive robots: how robots might persuade people using vocal and nonverbal cues
Social robots have to potential to serve as personal, organizational, and public assistants as, for instance, diet coaches, teacher’s aides, and emergency respondents. The succe...
Vijay Chidambaram, Yueh-Hsuan Chiang, Bilge Mutlu
ICSE
2008
IEEE-ACM
15 years 10 months ago
Best practices in extreme programming course design
Teaching (and therefore learning) eXtreme Programming (XP) in a university setting is difficult because of course time limitations and the soft nature of XP that requires first-ha...
Kai Stapel, Daniel Lübke, Eric Knauss
SIGCSE
2009
ACM
114views Education» more  SIGCSE 2009»
15 years 10 months ago
Engaging students through mobile game development
This paper describes using mobile game development as a motivational tool to engage students early in the curriculum. Mobile devices have become an integral part of everyday lives...
Stan Kurkovsky
SIGCSE
2009
ACM
139views Education» more  SIGCSE 2009»
15 years 10 months ago
On preparing students for distributed software development with a synchronous, collaborative development platform
Working remotely is becoming the norm for both professionals and students alike. Software development has become a global industry due to outsourcing, teleworking, flex time, and ...
Andrew Meneely, Laurie Williams
SIGCSE
2010
ACM
164views Education» more  SIGCSE 2010»
15 years 4 months ago
Scalable game design and the development of a checklist for getting computational thinking into public schools
Game design appears to be a promising approach to interest K-12 students in Computer Science. Unfortunately, balancing motivational and educational concerns is truly challenging. ...
Alexander Repenning, David C. Webb, Andri Ioannido...