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AAAI
2012
12 years 12 months ago
Goal Recognition with Markov Logic Networks for Player-Adaptive Games
Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
TEDU
2008
126views Education» more  TEDU 2008»
14 years 8 months ago
Online Learning and Clinical Procedures: Rapid Development and Effective Deployment of Game-Like Interactive Simulations
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...
TIT
2010
112views Education» more  TIT 2010»
14 years 4 months ago
Twice-universal simulation of Markov sources and individual sequences
Abstract-- The problem of universal simulation given a training sequence is studied both in a stochastic setting and for individual sequences. In the stochastic setting, the traini...
Alvaro Martín, Neri Merhav, Gadiel Seroussi...
ITICSE
2004
ACM
15 years 2 months ago
Experiences with teaching design patterns
In this paper, we present an assignment for a course on Design patterns at the masters level, where students have to adapt an existing program to meet additional requirements. We ...
Sylvia Stuurman, Gert Florijn
ICCHP
2010
Springer
15 years 2 months ago
The Challenge of Mainstreaming ICT Design for All
The education and training of ICT students and professionals with respect to Design for All is a vital part in the process of achieving eInclusion throughout Europe. This paper out...
Gill Whitney, Suzette Keith, Barbara Schmidt-Belz