Goal recognition in digital games involves inferring players’ goals from observed sequences of low-level player actions. Goal recognition models support player-adaptive digital ...
Eun Y. Ha, Jonathan P. Rowe, Bradford W. Mott, Jam...
Abstract. Traditionally, medical education has used live patients to teach medical procedures. This carries a significant risk to patients. As learning technology advances, the ear...
Pablo Moreno-Ger, Carl Blesius, Paul Currier, Jos&...
Abstract-- The problem of universal simulation given a training sequence is studied both in a stochastic setting and for individual sequences. In the stochastic setting, the traini...
In this paper, we present an assignment for a course on Design patterns at the masters level, where students have to adapt an existing program to meet additional requirements. We ...
The education and training of ICT students and professionals with respect to Design for All is a vital part in the process of achieving eInclusion throughout Europe. This paper out...