Recent advances in computer video projection open up new possibilities for real-time interactive, persuasive displays. Now a display can continuously adapt to a viewer so as to ma...
Paul H. Dietz, Ramesh Raskar, Shane Booth, Jeroen ...
In most modern video games, character behavior is scripted; no matter how many times the player exploits a weakness, that weakness is never repaired. Yet if game characters could ...
Kenneth O. Stanley, Igor Karpov, Risto Miikkulaine...
Co-located collaborators often work over physical tabletops with rich geospatial information. Previous research shows that people use gestures and speech as they interact with art...
Edward Tse, Chia Shen, Saul Greenberg, Clifton For...
The need for effective search for television content is growing as the number of choices for TV viewing and/or recording explodes. In this paper we describe a preliminary prototyp...
Kent Wittenburg, Tom Lanning, Derek L. Schwenke, H...
Argument visualisation refers to graphical or other non-verbal means of making reasoning chains and conclusions explicit. Constructing argument diagrams is one way to visualise ar...