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» Educational virtual environments: design rationale and archi...
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SIGSOFT
2001
ACM
15 years 10 months ago
WREN---an environment for component-based development
Prior research in software environments focused on three important problems-- tool integration, artifact management, and process guidance. The context for that research, and hence...
Chris Lüer, David S. Rosenblum
IUI
2004
ACM
15 years 3 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
VRST
2003
ACM
15 years 2 months ago
Alternative reality: a new platform for virtual reality art
Virtual Reality Art involves the design of artificial worlds that offer new experiences to spectators. An important aspect for the development of VR Art installations is the princ...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
VR
2008
IEEE
202views Virtual Reality» more  VR 2008»
14 years 9 months ago
FARMTASIA: an online game-based learning environment based on the VISOLE pedagogy
Virtual interactive student-oriented learning environment (VISOLE) is a game-based constructivist pedagogical approach that encompasses the creation of an online interactive world ...
Kevin K. F. Cheung, Morris Siu Yung Jong, Fong Lok...
77
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MTA
2006
122views more  MTA 2006»
14 years 9 months ago
Context-aware design of adaptable multimodal documents
In this paper we present a model and an adaptation architecture for context-aware multimodal documents. A compound virtual document describes the different ways in which multimodal...
Augusto Celentano, Ombretta Gaggi