We present a simple method for rendering directly from compressed textures in hardware and software rendering systems. Textures are compressed using a vector quantization (VQ) met...
Many popular image compression schemes are based on block-transform coding, a technique where images are broken into small blocks of pixels prior to transformation and compression...
This paper presents a unified model for image editing in terms of Sparse Matrix-Vector (SpMV) multiplication. In our framework, we cast image editing as a linear energy minimizat...
In this paper, we presented a method for integer reversible implementation of KLT for multiple component image compression. The progressive-to-lossless compression algorithm emplo...
We propose a new DCT-based energy function EDCT for objectoriented segmentation and compression. By minimizing EDCT the best possible split of the image blocks can be found which ...